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Rayman n64
Rayman n64










rayman n64
  1. Rayman n64 how to#
  2. Rayman n64 zip file#
  3. Rayman n64 plus#

I'd love to be able to retexture Dreamcast port as well, but there's a pretty nasty glitch right now. Obviously the geometry, lighting effects and sound quality will still be better on Dreamcast however. Newer development builds of Project64 also have an Overclock Modifier in the game settings that can iron out any lingering drops, it runs very smoothly for me. The N64 version will run at 60fps if you play in an emulator. The emulator plugin can't dump or load textures on these screens. Thirdly, I cannot enhance the "Rayman 2 The Great Escape: Press Start" Title Screen, the memory card management screen or the level transition swirl effect. The alignment issues might be fixable, but the seams are actually present even on original N64 hardware (and all emulators) and so they're probably not fixable.

Rayman n64 plus#

The logo is split into 36 pieces, 18 for the basic parts plus 18 extra whited out transparent parts used as a masking effect. I included the relevant textures in the PNG pack if anyone else wants to have a go at them.

Rayman n64 how to#

Secondly, I can't figure out how to fix the seam and alignment issues with the Rayman 2 title logo in the intro cinematic. However, if anyone wants to dump and post these missing font textures (with their proper filenames), then I will enhance them for you. I don't plan on playing through the game additional times to get these letters dumped. There are probably quite a few accented letters from other languages I didn't do (acute, grave, circumflex, tilde, umlaut/dieresis cedilla etc). Firstly, I only covered the English language fonts. There are three things I either won't or can't fix right now. This is especially true of transparent textures, Dreamcast handles transparency effects very differently from N64 and I had to do a lot of editing to get things working and looking as good as possible. But I may well have missed some things, and some of the textures may not be perfect. I did my best to play test it and fix the issues I was able to find just by eyeballing things. Notes: This pack is probably not perfect. People may alter or enhance this pack however they please.

Rayman n64 zip file#

The second is a ZIP file containing a folder with all the loose bare PNG's (which I poorly organized into folders, not everything is sorted properly though). I'll provide two links to the texture pack. This build is the latest one i'm aware of at the time of this post. Older versions of the plugin had issues with the dumping and loading. If you use Gliden, make sure it's an up to date WIP build. The pack may also work with the old classic Glide64 plugin too, but I haven't tested other plugins. I use GlideN64, it's the best plugin if you have the hardware required to run it.

rayman n64

But just know that to use this pack, it was created for the NTSC-U version of the game and you need either Project64 or Mupen alongside a supported graphics plugin. I'm not going to go into a long tutorial on how to set up the emulator and plugin, you can find this information easily online. So the textures are 4x the resolution of the already higher res Dreamcast assets, and often 8x the resolution of the N64 textures. I then put the DC textures through an AI upscaler called ESRGAN using an algorithm called Fatality that was created for classic pixel art.

rayman n64

These are generally 2x the resolution (or more) compared to the N64 textures, and also have better color depth (N64 ones are muddled and dithered by comparison). For this project, I used the Dreamcast/PC textures as a basis for enhancement. N64 emulation allows users to dump textures from games and then load back in higher resolution ones. I've been working on an N64 texture pack project for a while.












Rayman n64