
Higher values make the clouds look thicker and denser, as well as darker because less light passes through them. Low values make the clouds look thin and let more light pass through them.

Cloud density: Along with "Edge sharpness" this setting controls the transparency or opaqueness of the clouds within the cloud layer.Radius: This setting defines the maximum extent of the Easy Cloud layer.
#Easycloud ultimate update
For Easy Clouds the “Y” axis value will attempt to sync to the "Cloud base altitude" and update automatically as it is changed. Centre: This setting is the position coordinates of the cloud layer within the project.Localized: For Easy Cloud presets this setting is enabled and can not be edited.For example, if the "Cloud depth" was 1,000 metres and the "Cloud base altitude" was 500 metres, then the Easy Cloud would extend from 500 metres to 1,500 metres in height. Cloud depth: This setting controls the height, or depth, of the Easy Cloud starting from its base altitude.Cloud base altitude: This setting is the altitude at the base of the Easy Cloud.Raising the value causes each cloud to expand, and become more dense and opaque. Lowering the value causes the clouds to appear to evaporate, losing size and becoming more transparent. Growth: This setting constricts or expands the individual clouds within the cloud layer.When working with smaller clouds it tends to push them in random directions. This parameter is useful for generating randomness and is most noticeable when viewing a large expanse of the cloud layer, and when the cloud layer covers an area much larger than the depth of the cloud. Likewise, it can reduce the cloud’s coverage in some places and increase it in others. It can reduce the cloud’s density in some places and increase it in other places. Variation: This setting controls the visibility of very large scale noise patterns within the cloud layer.Increasing the value fills up the area with more individual clouds. Low values reduce the amount of individual clouds and increase the amount of empty space between them. Coverage: This setting controls the amount of clouds within the cloud layer.Mask by shader (BETA): When checked, or enabled, this shader is masked by the shader or function node assigned to this setting.You can either set the value manually or use the Random Seed button at right to generate a random value. Each seed value generates a slightly different pattern. Seed: The seed value controls the noise pattern generated.When unchecked, or disabled, repositioning the cloud layer causes a different part of the fractal noise pattern to be visible. Move textures with cloud: When checked, or enabled, the fractal noise patterns that internally define the cloud layer moves with the cloud layer as it’s repositioned using the Centre setting.Enable secondary: When unchecked, or disabled, the cloud layer will not influence scene lighting or be visible in reflections.However, if the "Enable secondary" checkbox is enabled the cloud layer will still affect scene lighting and be visible in reflections.

